A Pro Tour 25th Anniversary Report

Pro Tour 25th Anniversary Tournament Report

I’d qualified through the RPTQ system for the first time with two friends smashing our way through a tournament. Having had a few close shaves over the last year, I knew I was bound to win one eventually and it came just at the right time to go to the most interesting pro tour in recent times. Immediately being locked into the legacy seat (being the only person of the three who regularly played the format), it was time to buckle down and test.

 

Personally, I had played a lot of Death and Taxes in the past and had played Force of Will decks before but never really enjoyed it as much as Wasteland and Rishadan Port. I started testing there and felt far behind the Deathrite Shamans of the world. I had seen Thomas Enevoldsen move away from the deck he had made famous, playing the “Czech Pile” decks that had recently become popular and suspected that would be where I’d end up. Suddenly the card was banned (with Gitaxian Probe as a secondary hit) and I was very happy with the deck’s positioning again. I played another 100 or so matches coming into the pro tour and honestly only had middling results. However, I found the decks I was losing to just weren’t part of the metagame I’d expected and figured it was worth pulling the trigger anyway. During that time, I found myself reaching out to the people who were doing a lot of winning on Magic Online and realized the community there was very open and easy to speak to. I found during the event in idle chat that many people had done the same coming into the pro tour.

 

The Thursday was amazing, I was able to get into the venue and register and was immediately greeted with a foil set of Hour of Devastation with some booster packs and a bag. Running to the vendor I bought a shoulder bag and playmat for a hefty sum and realized I’d be buying a playmat every day because of how nice and clearly valuable they would become. Later, there was free food and drink for everyone there, trivia contests with additional prizing and a chance to chat with some of the people I already knew coming into the event. I left for the hotel and checked twitter to find a great tweet from Willy Edel about how positive the event was for newcomers, tweeted my agreement, and went to sleep.

 

The Matches:

Round 1: De Jesus/Edel/Kiefer – Eldrazi

I came to regret tempting fate as I immediately found myself paired up against De Jesus/Edel/Kiefer in round 1. During the player meeting, De Jesus started resolving some Serum Powder mulligans as neither of us were sure if that was allowed. This one isn’t a great matchup, and after winning game 2 I found myself facing a disadvantageous board when the match was called as both my teammates had lost. All three of our opponents had been incredibly fun (a common theme of our day), and despite starting 0-1, I felt a bit of my initial nervousness go away going into round 2.

 

Round 2: Concha/Sanchez/Vega – 4c Loam

Despite starting with a loss, I was feeling quite good having had a closer match and enjoying the first experiences of the tournament so far. It was time to put the testing I had done to work. Leading off with an Aether Vial, my opponent played Savannah, Mox Diamond, Mox Diamond, Knight of the Reliquary. After a Swords to Plowshares dispatched the creature, my opponent didn’t have a very potent follow up and found themselves beaten down by the usual suspects of Stoneforge Mystic and Flickerwisp. Game 2 was less straightforward, as I opened with a Mother of Runes and Stoneforge Mystic into a Liliana of the Veil and a Liliana, the Last Hope. After killing the first Liliana of the Veil, I was greeted by a second. I tried to outrace the zombie emblem, but that didn’t really work out. Going into game 3 I was able to open on another Aether Vial and after a creature or two resolved a Rest in Peace. That allowed me to kill the first few Knights of the Reliquary with ease, and a Sanctum Prelate on 2 sealed the game as my opponent conceded with four 2 mana spells in hand.

 

Round 3: Prosek/Prosek/Ksandr – Miracles

Overall Miracles isn’t the best matchup, but you can certainly piece together winning games. Game 1 I was able to stick a Mother of Runes, Stoneforge Mystic, and Sanctum Prelate (naming 1) and attacked for 3 for several turns. During that time, I kept a Sword of Fire and Ice in hand, looking for a 4th land to play and equip. I kept myself constrained on mana, porting Prosek’s single white source to avoid a Terminus, but once the second white was found I had to start to put equipment in. Eventually I end up in a board state where Prosek has a Snapcaster Mage and Monastery Mentor and I’m able to put in a Jitte or Sword of Fire and Ice against Prosek at 8. I incorrectly choose Jitte, but cannot attack because the Prelate on 1 is keeping Prosek’s hand contained. Had I used the Fire and Ice, I may have had a chance, but instead fall to a Terminus shortly after. Game 2 is uneventful, and I’m able to piece together a quick win. Noticing there are 15 minutes on the clock, I speed up my play significantly and make a crucial error on turn 3, leading with a Remorseful Cleric instead of a Phyrexian Revoker on an empty board. This allows my opponent to cast a Jace and bounce the Spirit, and I’m never able to control the Jace. The game progresses very quickly, and I’m able to exile each Monastery Mentor as it is played, and as Prosek casts the 3rd and final copy my teammates inform me they’ve both lost. With only 45 seconds left on the clock we were likely to draw, but ultimately, I wouldn’t win unless I drew another removal spell immediately.

 

Round 4: Pardee/Nass/Black – UB Death’s Shadow

I thought you weren’t supposed to play hard matchups in the 1-2 bracket. I guess that’s what I signed up for going to Minneapolis. I manage to win game 1 off creatures and equipment, and they didn’t have great ways of interacting. In game 2, I lose handily to a Dread of Night and go to game 3. Going into game 3 I’m prepared to try and take this and find myself facing down another Dread of Night alongside a Liliana, the Last Hope. I curse my foul luck, but help my teammates win their two matches to win the round. I’d later find out that Sam was playing 2(!) copies of Liliana, the Last Hope and 3(!!) copies of Dread of Night. Winning that match would always be tough.

 

Round 5: Maliszewski/Mitchell/Montoya – Eldrazi

These 3 were winners from the Denver RPTQ, and my opponent immediately mulligans to 4. They choose to show me no cards and concede after finding out I am playing Death and Taxes. My opponent had commented on just missing lands a few times, and I decide they’re a bit more likely to be on a combo deck and I board in a couple of the more standard combo hate and shave some of my fair cards like Swords to Plowshares and Mother of Runes. Game 2 it is revealed my opponent is playing Eldrazi and I stare longingly at the Path to Exiles sitting in my sideboard. After losing quickly, I come into game 3 with the proper sideboard plan and my opponent simply loses to Stoneforge Mystic and Palace Jailer. The most noteworthy part of this match was the opposing team’s infighting and frustration, which helped my teammates close out their matches as the other team distracted each other. It was a stark contrast to how everything else had gone so far and was a bit off putting for us having had such pleasant opponents so far.

 

Round 6: Seck/Parke/Kibler – Eldrazi

Before the match even started I knew this was going to be fun. Seck and I kept a long conversation going throughout the match that kept things interesting as I sat down to play Eldrazi for the 3rd time. Game 1 goes poorly as I face a trio of Eldrazi Mimics which do a good job of being 4/4s and 5/5s until I’m finished. Game 2 is unusual as Seck’s first two lands are Ancient Tombs and he is forced to Dismember a Stoneforge Mystic. This prompts me to race with my far smaller creatures, and I’m able to get his life total far below comfortable levels. He equips an Eldrazi Mimic with Umezawa’s Jitte but passes the turn at 2 life. I’m able to cast a Phyrexian Revoker and name the Jitte, keeping him from regaining life, and control his mana completely. I’m able to present lethal attackers for a few turns and eventually one connects. Game 3 I keep a hand with no 1 mana spells, but a couple Stoneforge Mystics and Flickerwisps, and the quick Chalice of the Void on 1 has no immediate impact. I’m able to get some equipment in play, Flickerwisp the Chalice, and the game ends quickly afterwards. Turning to our centre match, I find my teammate Attila with 15 lands in play as Parke is resolving a Meddling Mage. My teammate is playing RUG Scapeshift, and Seck is working with Parke to try and figure out what to name. The two of them aren’t quite able to figure out what Attila is playing and discuss a variety of blue options like Jace, the Mind Sculptor or Cryptic Command. Kibler chimes in to help them out, explaining the Scapeshift combo to his teammates and they name the card. They lose to a combination of removal and the spell shortly after.

 

Round 7: Bonde/Matsoukas/Kowalski – Death and Taxes

Coming into this round we are 4 and 2, and I’d love to end day 1 with a 5th win. Bonde starts asking if I play a lot of legacy, which I had been the last month, and we settle into our match. He leads on a Plains and Aether Vial and I’m excited to play the mirror. I end up losing an extended game 1 without having my own Vial and win a close game 2 where he has the Vial advantage as well. Going into game 3 I mention I’m due for a Vial draw of my own but keep a good 7 without one. The top of my deck gave me the turn 1 Vial that is important in the matchup, and I was able to turn that advantage into a win. This was easily the most technically difficult match I played all event, and I was able to talk a bit after the match about how GP Strasbourg was what got me interested in legacy, and how his top 4 was one of the reasons I had bought the deck so many years ago.

 

Day 2:

 

Round 8: Lipp/Ashton/Wu – Affinity / MUD

Coming into day 2 at 5-2 we were feeling fantastic, and we wanted to keep that feeling alive. Seeing another Ancient Tomb I was ready for another Eldrazi slog, but the follow up of Phyrexian Revoker and Steel Overseer made me feel better pretty quickly. Locally we have a player who has played every variant of MUD and Affinity I can imagine, and it helped me here a lot as I never ran into any significant surprises. I was able to contain my opponent’s mana in games 2 and 3 and closed this match out without significant problems. Aether Vial and Stoneforge Mystic simply took over the board and I was able to stop my opponent from casting anything that cost more than 4.

 

Round 9: Sajgalik/Huong/Yan – RUG Delver

Finally paired against my first RUG Delver deck of the event, we were at table 4 and I could see us getting to those elusive top tables. Game 1 was a pair of awkward draws from both me and my opponent, as a Tarmogoyf simply went the distance as both players flooded. On the final turn of the game I make a crucial mistake playing a Batterskull with 6 mana up instead of simply casting a freshly drawn Swords to Plowshares on the only threat. I just needed to extend the game at that point with my Batterskull and died to a Stifle with a Lightning Bolt. If I wait a turn instead I get the Germ token stifled without pressure on the board and remain at 5 life, and can likely return and recast the Batterskull over the next few turns. We are then deck checked and wait a full 25(!) minutes before receiving our decks back. My opponent receives a game loss for marked cards and we head into an awkward game “3”. I keep a hand with a Rishadan Port, Wasteland, Aether Vial and white spells, and I resolve the Vial on turn 1. Unfortunately, my opponent draws both Ancient Grudge and Sulfur Elemental before turn 4 and I’m dispatched quickly. Had I played game 1 correctly here, we likely win this match and go on a very different turn for the tournament.

 

Round 10: Cuneo/Finkel/Rietzl – Miracles

In game 1 I play an Aether Vial on turn 1 but draw 3 copies of Swords to Plowshares and a second Aether Vial over the first few turns. I never draw creatures to get out of this game, and eventually die to Jace and a few Council’s Judgments to remove the Vials from the board. Game 2 plays out similarly as I die a slow death to a few Snapcaster Mages and Vendilion Clique, and once I start to stabilize a Baneslayer Angel puts me away. Far more interesting is our middle match where Scapeshift faces Storm in modern. After a tight game 1 that our Scapeshift player wins, we get a Damping Sphere on the board in game 2 and it becomes apparent that Finkel has no way of interacting with the permanent. He is able to almost go off through the permanent several times and we’re able to win eventually when we bounce a Blood Moon with Cryptic Command and cast our own 5 mana Scapeshift for lethal.

 

Round 11: Pinto/Merjam/Santos – Death and Taxes

I’m starting to see the mirror more and it feels great, it is a matchup I’m incredibly comfortable in and feel favors experience heavily. I’m able to win my match by forcing Swords to Plowshares onto low value targets by using equipment, and at the end my opponent thanks his teammates for bailing him out. He had gotten his list from other pros and hadn’t prepared for this matchup as much as he would have liked.

 

Round 12: Moughon/Elsik/Humphries – Storm

I end up spending most of this match just talking to Moughon as I get rolled over. I simply don’t have interaction that is fast enough in most games, and it hurts as I get stormed out quickly. The most interesting part of the match is Moughon trying to play around Surgical Extraction in game 3 by casting Ad Nauseum instead of Past in Flames. This ends up giving me an extra turn as he flips Abrupt Decay, Abrupt Decay, Fatal Push, Dark Petition and cantrips but no mana sources. I’m unable to draw a way to lock up the game and die the next turn anyways.

 

Round 13: Ortiz Ros Ramiro/Martos/Donaire – BR Reanimator

Feeling a bit down off our pair of losses, we’re still 7-5 and have a great opportunity to cash the Pro Tour. I find out quickly I’m against BR Reanimator, and this matchup plays out similarly to Storm, just that I have far more relevant interaction. I lose a quick game 1, win a game 2 where my opponent mulligans to 5 and we go to game 3. I keep Karakas, Swords to Plowshares, Containment Priest, Thalia, Guardian of Thraben, Stoneforge Mystic, and Council’s Judgment. I’m quickly greeted by:

  1. Swamp
  2. Dark Ritual
  3. Entomb a Griselbrand
  4. Reanimate the Griselbrand
  5. Draw 7 cards
  6. Unmask targeting self to discard an Archetype of Endurance
  7. Lotus Petal
  8. Exhume

I lose that one.

 

Round 14: MacDonald/Rood/Pite – Sneak and Show

Final round and a final opportunity to lock up a cash finish. Up against Sneak and Show I’m not too happy as Omniscience has flipped that matchup on its head and Sneak and Show tends to be favored now. My opponent casts a 2 a Sneak and Show, but their Griselbrand meets a Phyrexian Revoker. I’m able to bounce the legend with a Karakas and close the game out with my creatures. Game 2 I’m able to keep a hand with my Leonin Relic-Warder, and on turn 3 I cast a Recruiter of the Guard and reveal a Phyrexian Revoker. This forces my opponent to only cast Sneak and Show with an Omniscience in hand and I’m able to get them a few turns later. I have a fairly anemic beat down plan and kill my opponent very slowly. I end up putting in a Flickerwisp on a second Show and Tell to bounce another Omnicience and kill my opponent on the turn I’m given. We end up losing the match overall to go 7-7 and finish in 73rd.

 

After our event we head out to Manny’s Steakhouse for an incredible meal to cap off the event. We’re treated to a 10 minute presentation on steaks and how they’re cut before we even get a menu and my steak is cooked to perfection. Rob Smith unknowingly orders a ludicrously large prime rib, and we have a great dinner to close out the weekend.

 

Manny's Steakhouse

Recap:

Incredible experience, obviously the one to go to if you had a chance. Now I’m extra fired up to qualify again soon. Death and Taxes was really well positioned, but needs to be adjusted to beat Death’s Shadow. Put a War Priest of Thune and a Sword of Light and Shadow in your board and you’ll do fine.

Synaptic Games PPTQ Top 8 Coverage

On Sunday June 11, 12 players descended on Synaptic Games in Barrhead, Alberta.  One of them would walk away with an invitation to the RPTQ in August.  After 4 rounds of Swiss Amonkhet sealed, the field had been thinned by a third and we had 8 players ready to draft.

The top 8 in seed order was:
Devin Hanchar
Brett Steele
Jared Gushattey
Marcus Wong
Hansen Zhou
Jason “Taft” Yorgason
Jesse Miller
Cody Wegwitz

The draft table order was as follows (In passing Order for packs 1 and 3):

Devin -> Hansen -> Taft -> Marcus -> Jared -> Cody -> Jesse -> Brett

For the top 8 draft, I watched frequent PPTQ winner Brett Steele after Marcus Wong declined draft coverage.  The following are a list of picks made in order, along side other interesting/relevant cards that were in the same pack (The first card is the one picked if you use an extension like Autocard Anywhere).

Pack 1

Regal Caracal, Vizier of Tumbling Sands, Ruthless Sniper

Unwavering Initiate, Vizier of Deferment, Destined//Lead, Winged Shepherd, Pathmaker Initiate

Ahn-crop Crasher, Shimmerscale Drake, Emberhorn Minotaur

Unwavering Initiate, Manticore of the Gauntlet, Winged Shepherd

Binding Mummy, Bitterblade Warrior, Galestrike

Onward // Victory, Vizier of Remedies, Aven Initiate

Honed Khopesh, Trial of Knowledge

Sparring Mummy, Nimble-blade Khenra, Djeru’s Resolve

Pursue Glory, Djeru’s Resolve

Pathmaker Initiate

Those Who Serve, Weaver of Currents, Djeru’s Resolve

Essence Scatter

Anointer Priest

In Oketra’s name

 

Pack 2

Oketra the True, Aven Wind Guide, Fan Bearer, Lord of the Accursed

Bloodlust Inciter, Final Reward, Cartouche of Solidarity, Vizier of Deferment, Bone Picker

Honored Crop-Captain, Nef-Crop Entangler

Cartouche of Solidarity , Vizier of Deferment

Emberhorn Minotaur, Bloodlust Inciter, Sacred Cat

Watchers of the Dead, Impeccable Timing, Merciless Javelineer

Binding Mummy, Gideon’s Intervention

Onward // Victory, Mighty Leap, Those Who Serve

Festering Mummy

Hyena Pack, Bone Picker, Blighted Bat

Honed Khopesh

Gift of Paradise

Haze of Pollen

Dissenter’s Deliverance

Pack 3

Deem Worthy, Glyph Keeper, Rhet-Crop Spearmaster, Magma Spray, Pathmaker Initiate

Manticore of the Gauntlet, Final Reward, Trueheart Twins, Supply Caravan

Gust Walker, Tah-Crop Elite

Tah-Crop Elite

Fan Bearer, Nef-Crop Entangler

Binding Mummy, Forsake the Worldly, Desert Cerodon

Rhet-Crop Spearmaster, Forsake the Worldly, Hyena Pack

Devoted Crop-Mate

Honed Khopesh, Rhet-Crop Spearmaster

Supply Caravan, Tormenting Voice, Colossapede

Blazing Volley, Nimble-Blade Khenra

Violent Impact

Oashra Cultivator

Haze of Pollen

Deck:
Bloodlust Inciter
3x Honed Khopesh
Fan bearer
Cartouche of Solidarity
Pathmaker Initiate
Gust Walker
Watchers of the Dead
Honored Crop-Captain
3xbinding mummy
In Oketra’s Name
2x Unwavering Initiate
Ahn-Crop Crasher
Rhet-Crop Spearmaster
Devoted Crop-Mate
2x Onward // Victory
Tah-Crop Elite
Oketra the True
Pursue Glory
Deem Worthy
9x Plains
7x Mountain

Notable Exclusions: Regal Caracal, Manticore of the Gauntlet

After players had completed deck construction, I followed Brett into his quarter-final where he would face off against limited specialist Marcus Wong.

Quarterfinals: Brett Steele(RW) vs Marcus Wong(BGWr)

Game 1

Two of the strongest players in the top 8 sit down in the quarterfinals.  Both players reminisce about how they both feel like they were cut during the draft.  Marcus asks if they are about to play a 5 colour mirror, and Brett says that he has a Cascading Cataracts for consistency.

Brett has seed at number 2 and decides to go on the play.  Brett keeps and Marcus goes down to 6, keeping and scrying to the bottom.  Brett leads off with a Fan Bearer and follows up with a Pathmaker Initiate.  Marcus plays a turn 2 Bitterblade Warrior, and Brett aggressively taps the 2/2 to get in 2 points of damage.

Marcus tanks, and then asks for the Oracle test on Djeru’s Resolve, which does not have in his deck, but he has left up a plains.  Marcus plays a Swamp as his third colour of mana, and plays a Trial of Strength and attacks.  Brett taps the 4/2 and attacks again.  Marcus cracks back for 6 damage, and passes the turn leaving up 4 mana.

Brett plays his 5th land and a Honed Khopesh and suits up the Pathmaker Initiate which gets in for 3.  Both players tied at 12.  Marcus’s Beast gets tapped and Bitterblade warrior puts Brett to 10.  Postcombat, Marcus plays a Cartouche of Strength on the 4/2 to kill the Fan Bearer and bounce his Trial – an incredible momentum swing.

Brett attacks for 3 and plays a Gust Walker.  Brett has hit his 6th land drop which is not what he wants to be doing.  His choice of playing 16 lands may have come to haunt him.  Marcus plays a Trial of Solidarity to keep up the pressure, attacking with both his suited-up token and an exerted vigilant Bitterblade warrior which trades with a Gust Walker.  Marcus replays the Trial of Strength he had bounced and Brett cycles Pursue Glory.  He draws Onward//Victory and tanks, seeing if there’s a way to steal the game.  Brett lacks a way to push through damage like Fling, Mighty leap, or Brute strength, so scoops to Marcus’s 3 outclassing creatures.

Game 2

Both players keep 7, and Brett is first to act with a Binding Mummy.  Marcus plays a turn 2 Fan Bearer and takes 2 from the mummy, which is quickly joined by an Unwavering Initiate.  Marcus again has all 3 colours on turn 3, but no other play.  Brett’s 3/2 is tapped and Marcus takes another mummy hit.  Brett develops further with a Pathmaker Initiate and a Gust Walker.  Marcus plays a Sheltered Thicket to Brett’s surprise, unsure if it represents a 4th colour.  Marcus casts Spring//Mind which elicits a “If you get a mountain I’m done.” From Brett.  It gets a mountain, confirming the splash suspicions.

Brett alphas and trades Pathmaker for Fan Bearer, and then replaces it with Oketra the True.  Marcus is now at 9 and on the back foot.  After untapping and surveying the board, Marcus chuckles and scoops up his cards and the players head to game 3.

Game 3

Marcus takes the play for the first time in the match.  Brett takes a mulligan, but is still first to act with a Gust Walker. Marcus continues to have perfect mana and plays a Trial of Strength.  Brett attacks without exerting and Marcus takes him up on his offer of a trade.  Brett plays Unwavering Initiate, to which Marcus has no reply on his turn.

Brett attacks for 3, drawing first blood and casts Oketra, which is immediately Cast Out by Marcus.

Marcus again passes and casts Vizier of Deferment to flicker the Initiate. Brett adds another Initate and a Watchers of the Dead.  Marcus claims King of the Hill with a Shefet Monitor, but Brett appears to have sideboarded in his Regal Caracal.

Marcus deploys a Cursed Minotaur and passes, and Brett plays a Pathmaker Initiate.  Brett attacks with his 2 3/2s, putting Marcus to the test.  Vizier Trades with one and Shefet takes out the other one – Brett had nothing.  He deploys a Binding Mummy, foreshadowing some potential tapping of Marcus’s creatures.

Marcus plays Trial of Solidarity, and attacks with both his creatures.  Brett blocks 2 cast on minotaur, and Caracal and Watchers of the dead on Shefet Monitor.  Brett points out that Watchers are cats, and the board clears up.  Brett attacks back into Marcus’s empty board and adds Devoted Crop-Mate. Marcus casts a Gravedigger and returns Vizier of Deferment.

Brett Embalms an Unwavering Initiate, tapping the Gravedigger.   Brett alphas, exerting the crop-mate and reanimating a Gust Walker.  Marcus flashes in the Vizier he brought back and flickers Binding Mummy before blocking the Crop-Mate.  On the back foot again, Marcus shuffles his last 2 cards together for some time before casting Spring//Mind for a Mountain before passing the turn with a single card in hand.

Brett again alphas and exerts Gust Walker, and Marcus takes his time.  He’s at 11 with nothing but a Gravedigger to block Brett’s 4 attackers.  Marcus declares no blocks, Brett shows him Pursue Glory and Marcus concedes, showing the Sweltering Suns that he was one red mana short of casting.

Brett Steele advances to the semifinals

Semifinals: Devin Hanchar (RG) vs Brett Steele (RW)

Game 1

Devin takes the play, which elicits a “#2 seed bullshit” remark from Brett.  Devin leads with a Mountain, and acts first on turn 2 with a Battlefield Scavenger which Brett has apparently never seen before.  Brett replies with Gust Walker.  Devin attacks and then adds Hooded Brawler to his board.  Brett casts Cartouche of Solidarity and a Watchers of the dead and attacks with the Gust Walker.

Devin gets noticeably excited after his draw step, and slams a Crocodile of the Crossing, putting the counter on Hooded Brawler.  Devin attacks, exerting the Brawler and rummaging.  Brett trades watchers of the Dead for the Scavenger and takes 9.  He attacks back for 4, and then casts Unwavering Initiate.

Devin attacks again with his Crocodile, which eats a Warrior and then plays a Nimble-Blade Khenra.  Brett attacks with his 3/2, and it gets through for damage.  Brett plays a Pathmaker Initiate and Devin cycles a Dissenter’s Deliverance.  Devin untaps and alphas and exerts his weakened Brawler.  Brett blocks 1 of each initiate on Crocodile, and the first-striking Gust walker on the Brawler.  Devin plays Synchronized Strike, and Brett responds with Onward targeting his Gust Walker.  Brett falls to 7, and Devin plays a Exemplar of Strength.

Brett plays and equips Honed Khopesh, casts Victory and exerts his Gust Walker for lethal damage.  Devin says, “No matter how I count, it keeps adding up to 10,” and scoops up his cards.

Game 2

Devin grumbles about Honed Khopesh as he shuffles, not knowing that Brett has 3 copies of the card. Brett goes to 6 on the draw, all the while the players trash talk back and forth.  Brett clearly has the mental edge.  Brett scries to the top and plays a turn 1 Bloodlust Inciter.  It hastes out a Binding Mummy and Devin plays a Thresher Lizard as his first play.

Brett plays a Khopesh and suits up his Inciter before turning both creatures sideways and trading the Mummy.  Devin plays a Battlefield Scavenger, to which Brett responds with a Devoted Crop-Mate.  He equips it and Devin tanks with the equip ability on the stack.  He Flings the Scavenger at the Crop-Mate begrudgingly and takes 2 from the inciter.  Devin plays a Manticore of the Gauntlet, putting the counter on itself and dealing Brett 3.  Brett plays a hasted Tah-Crop Elite and attacks.  “I have this feeling I’m about to get lethaled” Devin says as he adds a Bitterblade Warrior and a Nimble-Blade Khenra and attacks with the Manticore.  Brett plays an Honored Crop-Captain and a Binding Mummy and hastes the Captain.  He attacks with the captain and an exerted Tah-Crop Elite.  Devin double blocks and trades the Bitterblade for the Captain.  Devin plays a Crocodile of the Crossing and puts its counter on the Khenra. He attacks for 9 and connects.

Brett untaps and casts a Rhet-Crop Spearmaster, which quickly gains a Khopesh.  Brett says go, waiting for his exerted Tah-Crop to untap. Devin attacks again, and Brett trades 3 creatures for both of Devin’s attackers, which are replaced by a Trueheart Twins.  The sideboarded Caracal comes down for Brett and makes Devin have a pained expression on his face as he slowly resigns himself to his fate.  Devin makes a zombie with a Cradle of the Accursed and considers an attack.  After much deliberation, he attacks with the 4/4 which trades with 2 cat tokens.

Brett equips the Tah-Crop Elite and attacks with both creatures.  Devin destroys the Honed Khopesh with a Dissenter’s Deliverance, and double blocks on the ground, trading his Zombie for the Caracal.  Brett again attacks for 2 next turn when Devin has no responses.  Devin takes a last draw step, needing a flying blocker or removal spell to not die, and flips over his last 2 cards which are lands.

Brett Steele advances to the finals.

Finals: Brett Steele (RW) vs Jason “Taft” Yorgason (RU)

Game 1

The players attribute their performance to the power of backwards hats, neither willing to admit they just got ridiculously lucky (Editor’s Commentary).  Jason is on the draw and mulligans, keeping his 6 and scrying to the bottom.  Brett plays a turn 1 Khopesh and a turn 2 Binding Mummy.  Taft cycles a Desert Cerodon and misses his 2nd land drop.  Brett attacks, his mummy gets Magma Sprayed and then plays an Unwavering Initiate.  Taft misses again on land, Brett equips his 3/2 and casts a Cartouche of Solidarity.  Taft cycles another Cerodon and discards a Labyrinth Guardian to hand size.  Brett attacks and doubles the Initiates power with Onward, followed up by a Fan Bearer.  Taft still hasn’t hit his 2nd land, but he Magma Sprays the Fan Bearer.  Brett cats a very quick Victory to end arguably the most uninteractive game of the top 8.

Game 2

Taft takes the draw in game 2 much to the coverage-writer’s confusion.  Brett plays a turn 1 Fan Bearer and follows up with a Binding Mummy.  Taft cycles a Cerodon, and plays an Island.  Brett attacks Taft to 16 and plays a Rhet-Crop Spearmaster.  Taft cycles Shimmerscale Drake and plays a 0/4 Enigma Drake. Brett alphas and exters the Spearmaster.  Enigma Drake blocks the Fan Bearer and Taft falls to 10.  Brett plays Oketra, who is online.  Inquiring minds continue to question Taft choosing to be on the draw.  Nevertheless, he cycles a Deem Worthy to kill the Fan Bearer and passes back.  Brett plays a Cartouche of Solidarity on Binding Mummy, and attacks with it and Oketra.  Taft blocks the Mummy and Brett casts Onward on his double-striker, securing the game, the tournament, and his slot in the upcoming RPTQ.

Brett Steele Wins! 

Anime Hypercubed PPTQ Albuquerque Finals

Finals:

Mathew Kelly (1) vs David Petryk(6)

 

Mathew continues his banter by asking for a concession before game 1 which is quickly rejected and the two shuffle up for game 1.

 

The two both keep their initial 7 card hands and the finals begin.

 

Both players lead off with a pair of lands, and the first play of David’s Servant of the Conduit is met by a quick Harnessed Lightning. Mathew then plays a Whirler Virtuoso on turn 3 and seems to be in a great position with 4 energy and being slightly ahead on board. In comparison David’s second Servant of the Conduit seems anemic.

As they go into turn 4, Mathew attacks, casts and Attune with Aether, and passes the turn with 6 energy and 3 mana up. Now David plays a Rogue Refiner, and both players have 4 mana, 6 energy, and it seems to just be a manner of who can take advantage first.

 

Mathew attacks in again, and his Whirler Virtuoso tangles with the Refiner, and a second Refiner suffers a Fatal Push. David the untaps and plays the first Marvel of the match…. Which is Negated and the game seems to be very even.

 

Mathew then follows up with a Woodweaver’s Puzzleknot, but seems unable to find a way to leverage the energy amassed so far. David casts a pair of Rogue Refiners and now Mathew is hard pressed to find an answer to the board as he only has a pair of turns to live.

 

When David attacks, a Lumbering Falls pulls double duty, both blocking and casting a Harnessed Lightning as Mathew shows some fight and after untapping and casting a Chandra Flamecaller, he no longer seems very behind.

 

When David casts his 3rd Servant of the conduit, it seems much less exciting especially compared to Mathew’s Aetherworks Marvel and his 15 energy. Mathew activates his Chandra, attacks for 6 and prepares to spin the wheel.

 

David draws for the turn, shakes his head, and passes back with no play. Mathew’s Marvel finds an Ulamog, and David’s permanents are cleaned away before he can choose his targets.
Mathew 1-0

 

Game 2:
The players quickly sideboard and get ready for game 2, both clearly coming prepared for the matchup. This time both players quickly mulligan to 6, and Mathew goes to 5 as David considers his options. David elects to keep his 6 as Mathew begrudgingly keeps at 5. Both players push the top card to the bottom and play begins.

 

Mathew hand seems to be less than ideal as he has a pair of Negates and Woodweaver’s Puzzleknots but no 3rd land. The first Puzzleknot meets a Negate, and David plays a Vessel of Nascency.

 

Mathew draws a timely Attune with Aether and David cracks the Vessel, taking a Blooming Marsh over either of the Ishkanah’s available to him. On the next turn a Rogue Refiner comes into play, starting to advance the board for David.

Mathew draws and casts a second Attune with Aether, getting him closer to the coveted 6 energy.

David attacks and casts a Bounty of the Luxa, which is quickly Negated. Matthew’s next play of Tireless Tracker with a land isn’t answered immediately, and when David passes and doesn’t kill the Tracker after it draws a card it seems Matthew may be in a position to take over the game.

 

Two Woodweaver’s Puzzleknots come into play for Matthew the turn after, and the Tireless Tracker is starting to feed Mathew cards as he searches for a way to end the match.

 

David finds a second Rogue Refiner, and the Tracker is no longer able to attack with impunity, slowing the game down as Mathew can only crack the Puzzleknots and clues he is creating.

 

A second Vessel from David is cast and cracked and David is forced to choose between Aetherworks Marvel or a Bounty of the Luxa while he has 5 energy. Eventually he takes the Bounty, and after untapping he attempts to cast it. The second Negate in Mathew’s hand is a clean answer, and he spends the rest of his mana casting a Glimmer of Genius and he keeps both cards on top.

He draws yet another Negate and a Void Winnower, then cracks his clue giving him another Glimmer of Genius. He casts the Glimmer immediately, presumably looking for another land, and finds one. Then he passes the turn holding up two mana with his 3rd Negate.

David untaps and tries to get into the game with an Aetherworks Marvel which is quickly Negated, and when Mathew untaps and casts the Void Winnower, David can only shrug and try to move on.

 

A Vessel of Nascency is cast and cracked in an effort to find some card that will get him out of this (and cost an odd number of mana) but eventually he takes a Blooming Marsh as Ulamog and Woodweaver’s Puzzleknot seem unlikely to pull him out of this.

 

The two Rogue Refiners trade for the Tireless Tracker, the Void Winnower gets through, and a follow up Tracker makes the game look over.
David untaps, draws, and extends his hand.

 

Congratulations to Mathew Kelly, winner of the Anime Hypercube PPTQ Albuquerque

Anime Hypercubed PPTQ Albuquerque Top 4

Mathew Kelly (1) vs Attila Fur (5)

 

Live from Anime Hypercubed in Camrose

Game 1:

Mathew as first seed enjoys the play throughout the top 8, and has a strong start in by leading off with an Attune with Aether from a Botanical Sanctum into an Attune with Aether for a Mountain. Attila responds with a Spirebluff Canal and settles in for a longer game.
Mathew spends the next turn playing a tapped Lumbering Falls, and Attila continues to pass turns while playing lands. Mathew plays a second Attune, getting him closer to the crucial 6 energy.

Mathew passes turn 4 with a Marvel and Negate in his hand declining to play his Marvel without the requisite 6 energy. When turn 5 comes around, Mathew casts the Marvel which is quickly met with a Disallow.

Mathew then attacks for 3 using the Lumbering Falls and appears to be flooding out. Attila replies with a 5 mana Pull from Tomorrow, and seems to be ready to play the longer game. The next turn after Mathew passes, Attila throws out a Glimmer of Genius, and after another pass from Mathew he plays a second.

 

Attila cycles a Censor that seems less effective now that neither player has missed a land drop, however Attila has drawn several more cards and finds a Wandering Fumerole to potentially answer the Lumbering Falls.

 

The posturing now begins for a longer counter war, and Mathew renews his pressure from the Lumbering Falls, which is met by a Torrential Gearhulk. The Gearhulk falls quickly to a Harnessed Lightning, however Attila again draw a pair of cards. It seems that Mathew needs this Lumbering Falls to go the distance.
The Wandering Fumerole manages to trade with the unchecked Lumbering Falls, and a turn later that seems to hold true.

 

A Glimmer of Genius offers a chance for Mathew to start to pull back in the card race, but is met by a Negate from Attila out of his well stocked hand.

A second Wandering Fumerole is played and ends up trading with a Harnessed Lightning

Yet another Glimmer of Genius hits for Attila, and Attila starts to go to discard, albeit discarding a pair of seemingly useless Magma Sprays

 

Mathew starts to play running Woodweaver’s Puzzleknots, and soon reaches 35 life. Finally Attila seems to has found a threat that sticks as he casts a Torrential Gearhulk into Glimmer of Genius that goes unanswered that seems to signal an (eventual) conclusion.

 

This time Attila discards a pair of Harnessed Lightnings, and Mathew casts the 4th Woodweaver’s Puzzleknot, now getting up back up to 34 life, extending the game yet another turn.

Attila plays a Hieroglyphic Illumination as a change of pace, discarding a land this time as the Torrential Gearhulk slowly chips away at the large buffer of life that Mathew has given himself
Mathew continues to play land, as the player exclaim that Mathew has finally fallen below 20 life.

A second Gearhulk hits the board, and at this point one has to wonder how many Glimmers of Genius one has to show before it just becomes Genius.

 

Attila closes out the game in 2 short turns and Mathew’s 14 lands can’t slow the torrent of damage coming his way.

 

Attila wins game 1

 

Between games the players maintain the jovial atmosphere as they discuss the logistics of a “make out party”, which seems like it may happen in international waters.

 

Game 2:

 

Mathew chooses the play again in game 2 and keeps a hand with an Attune with Aether, Tireless Tracker, and Chandra Flamecaller, which seems like it may work out for him as Attila mulligans to 4.

 

Attila plays a pair of lands, missing his 3rd land as a Tireless Tracker enters play and creates a clue. Attila casts a Magma Spray to stem the bleeding, but isn’t prepared for the Tireless Tracker that follows. Mathew begins to sacrifice clues and attack, and Attila finds his 3rd land but no immediate answer to the Tracker. Mathew’s hand seems to be fairly stocked as he throws a Glimmer of Genius into a Negate while holding Chandra Flamecaller, Torrential Gearhulk, Ulamog the Ceaseless Hunger, Negate, and lands to spare.

 

A second Glimmer of Genius is cast the next turn which resolves, and this game seems like it may come to a quick conclusion.

 

Two turns later, the tracker comes in for the 5th time and ends the game in short order.

Mathew wins game 2, match 1-1

 

Game 3:

 

Attila plays a land while Mathew starts up with another Forest into Attune with Aether. Attila plays another land and passes while Mathew plays a Woodweaver’s Puzzleknot. Attila plays a 3rd land and passes while a Rogue Refiner joins his board. This one does not go unanswered as Attila quickly sends it to exile with a Magma Spray.

 

Mathew passes his turn 4 and Attila attempts a Glimmer of Genius. Mathew uses the opportunity to resolve his own Glimmer, and Attila passes his next turn. This time Attila uses a Hieroglyphic Illuminations to draw 2, then discards on his turn.

Mathew continues to make his land drops, and next turn when Attila goes for his draw 2 of choice (Hieroglyphic Illuminations) Mathew uses the opportunity to resolve a Torrential Gearhulk and Glimmer of Genius of his own. The Gearhulk is met with a Harnessed Lightning, and when Mathew follows up with a Rogue Refiner it goes unanswered.

Both players now seem content to draw cards as a pair of Glimmer’s are fired off both ways, and the Rogue Refiner meets a Magma Spray and the game seems relatively even as both players are passing turns with 7 cards in hand.

Attila seems to break serve by playing a Kefnet, however Mathew seems to have a great answer in World Breaker. When the Essence Scatter comes out from Attila, it seems very likely this Kefnet will be doing a lot of damage this game.

After Attila plays another land and passes, Mathew plays a second World Breaker and exiles another land. Attila is still able to play a 6th land, and a 7th the turn after as a Tireless Tracker and Chandra Flamecaller meet a pair of counterspells, preventing Kefnet from being a factor for now. A turn later a second Flamecaller comes down and attacks for 7 and Attila can only pay 4 mana and draw.

 

The next turn Attila is able to activate again, and after picking up a land, then activating again on his turn he is suddenly back up to 7 cards despite being at 3 so recently, and the Kefnet is able to take out the Chandra before she can do significant damage to Attila’s life total.

A Tireless Tracker comes down to give Mathew a stronger presence and on a clue Trigger a Magma Spray leads to a counter war where both players throw out a pair of Negates / Dispels, but ultimately the Tracker is exiled and it seems that Attila has been able to stabilize.

Or at least it seemed that way until Ulamog is cast and threatens to exile the Kefnet and a land. Attila’s reactive Glimmer is met with a Dispel which is immediately Censored. As Attila scrys and draws he laments choosing the Dispel over the Ulamog itself a it seems the 10/10 indestructible attacker that exiles 20 cards on attack may be difficult to deal with.

A Torrential Gearhulk comes down the next turn and draws a pair of cards, but Attila has neither the life total or the library to deal with the Ceaseless Hunger and Mathew advances to the finals as the two discuss how neither player was happy with how they played the Ulamog turn.

Mathew Kelly wins 2-1

Modern Masters 2017 around Edmonton

As of March 15, @ 5:00 PM:

Release day prices:

Adventurer’s Guild – No pricing yet
Happy Harbor – $13.33/pack, on sale Friday
Mission Fun & Games – $269.95/box, $11.95/pack, on sale Friday
Red Claw Gaming – No pricing yet
Star Lotus Games – $275/box, $14.28/pack, on sale Friday
Taps For Effect Games – $310/box, $15/pack, on sale Friday
Warp One – Sold Out
Warp Two – $280/box, $15/pack, $50/4 packs, on sale Friday
Warp Three – $285/box, on sale Friday
Wizard’s Sherwood – No pricing yet
Wizard’s UofA – No pricing yet

Events:

Adventurer’s Guild:
Saturday @ 12:00 PM – Modern Masters 2017 Draft, details to come
Sunday @ 6:00 PM – Modern Masters 2017 Draft, details to come

Happy Harbor:
Friday @ 6:00 PM – Modern Masters 2017 Draft, $42 entry

Mission Fun & Games:
Sunday @ 12:00 PM – Modern Masters 2017 Draft, $45 entry, 32 person limit
Based off a pod of 8 prizing will be 4-3-2-2-1 Modern Masters 2017 packs.

Star Lotus Games:
Sunday @ 12:00 PM until 4:00 PM – Modern Masters 2017 Draft, $30 entry for first draft, 3 rounds, 8 person pods launch as they fill
Booster pack of standard legal set per round win.

Taps For Effect:
Friday @ 7:00 PM – Modern Masters 2017 Draft, $35, 16 person limit
Saturday @ 12:00 PM – SUPER MODERN FEAT. MM17 DRAFT, $40

Warp Two:
Friday @ 6:30 PM – Modern Masters 2017 Draft, $35 entry, 36 person limit.

Saturday @ 12:00 PM – Modern masters 2017 Draft, $35 entry, 56 person limit
Prizing based on record after 4 rounds.
Facebook Event Here.

Warp Three:
Saturday @ 10:00 AM – Modern Masters 2017 Sealed, $60 entry

Wizard’s Sherwood:
Friday @ 6:30 PM – Modern Masters 2017 Booster Draft $40 entry, 24 person limit, can call to preregister.

Wizard’s UofA:
April 1st MM17 draft – details to come

 

EDIT March 15, 7:45 PM: The Fort [Fort Saskatchewan] is hosting a Modern Masters 2017 Draft Saturday @ 6:30 PM, $40 entry

A Familiar deck vs. The Best Positioned Deck

This weekend marked the last Modern PPTQ of the season (there is one more PPTQ on October 8th, but it’s Kaladesh Sealed!), and with it, a very interesting choice. I’ve long been a champion of Grishoalbrand in Modern­­­-I’ve studied the various iterations, and tuned the deck to be the best version it can be for my playstyle, but over the last few weeks the deck seemed to be losing its lustre. And with the rise of Dredge and other graveyard synergies, Grim Flayer seeing play in Jund for example, also came the rise of graveyard hate in many sideboards, and this was bad news for my little reanimator combo. So this weekend I was presented with an interesting choice: do I continue to play the deck I know inside and out, or do I play a deck that I’d consider one of the best positioned decks in the format?

I’ve increasingly recognized the importance of understanding the metagame you are playing in, but Modern is a peculiar beast in that it rewards you knowing your own deck more than any other format. It is largely uninteractive, and with very powerful, sometimes very complex combos and synergies. So if you can master your particular deck, be it Affinity or Eldrazi, you are going to see success. Alberta however, and particularly Edmonton, has a fair amount of BGx and control decks: Jund, Junk, Jeskai and Grixis. In fact, of the 32 decks played on Saturday, only 6 or 7 would be considered ‘aggro’.

It was with our metagame in mind that I recognized the success of Oliver Tiu in the Modern portion of the World Championship. In a field filled with Junk, Jund, and Bant Eldrazi decks, Oliver’s TitanShift deck was uniquely positioned to smash face. And that’s exactly what it did, going undefeated throughout the Modern rounds. Recognizing the similarities between that field and my own, I called up the local Valakut, The Molten Pinnacle master to see if he had a spare copy to lend. In my brief introduction to the cards, I quickly realized that the deck was strong enough to carry me through my inexperienced misplays.

image

I was able to take the Valakut-Through the Breach-Primeval Titan monstrosity to the Top 8 of Saturday’s event, losing in the quarterfinals to Dredge, and was supremely happy with my deck choice all day. Against decks like Jeskai and Bant Eldrazi, the clock you are able to create in the late game where every land is a lightning bolt (or two), usually represents inevitability that your opponents have no answer for.  I would love to get in more reps with the deck, and think it will continue to be well-positioned in the future. I’m sad to see Modern go, as I feel like I’ve just scratched the surface of understanding this vast and complex format

If we look through the history of metagames, we’ll see similar situations play out in a variety of formats. The printing of Liliana, The Last Hope in Eldritch Moon meant that both UW Spirits and Mono-White humans, two decks chalk-full of X-1s, became incredibly poorly positioned. At the M15 Pro Tour, Ivan Floch won with Azorious Control and the deck became prevalent. Tom Ross was then able to take advantage of the slowed-down format with a mono-red deck featuring all-star Goblin Rabblemaster.  As well, in “Eldrazi Winter”, Affinity was the only other deck to make it to the Top 8 of the Pro Tour. While that’s an extreme example, as Eldrazi was able to push most other decks out of the format, I think it underscores the point well (though in that case, your best bet might’ve been to just to play Eldrazi).

While I recognize the importance of knowing a deck inside and out, being able to read your local metagame and adjust your deck choice accordingly is equally important. When you’re making your own constructed choices, whether for Modern, Standard, Legacy or Pauper, taking the time to read the scene and understand which decks are the proverbial ‘scissors’ to the fields ‘paper’ is just as significant as knowing how to play the deck you choose.


About the author: Chantelle Campbell hasn’t done anything notable within Magic: The Gathering, but makes up for it with passion and dedication to the game. Outside of MTG, her notable accomplishments include the ability to say the alphabet backwards and memorizing all of the lyrics to Blackalicious’ Alphabet Aerobics.

Mesmeric Orb in Modern

This weekend I attended two PPTQs, in two different cities, and managed to get crushed by two completely different decks that had one thing in common: Mesmeric Orb.

image

I’d like to start off with Sunday first, where 64 players gathered in Camrose for the Anime Hypercubed PPTQ. Before I dive into the event, I would like to extend a huge thank you to the ladies at Anime Hypercubed who put on these PPTQs every quarter, as they are largely regarded as the best qualifiers in the province. People from all over Alberta (and even a few travellers from Saskatchewan) gathered with a variety of lists to attempt to hedge out the competition, but there was one list in particular that stood out to me, and it’s not something I ever expected to face.

Blue-Black Mill

Edmonton level 2 judge, shop-owner, mtgedmonton.ca founder, and all-around pillar of the local Magic community Brendan Capel managed to pull off a 14th place finish with this monstrosity of a deck, being defeated in the final round to knock him out of top eight contention. With cards like Archive Trap, Glimpse the Unthinkable, and newcomer Manic Scribe, as well as haymakers like Crypt Incursion and Ensnaring Bridge, this deck attacked from such a unique angle that I’m not sure if any deck was truly prepared for it. While the deck does seem weak to aggressive strategies (I believe Brendan lost to Naya Burn and Temur Delver), it is something I’d love to try sleeving up in the near future.

Four-Horsemen

Now to jump back to Saturday’s event, where I ran into a very different side of Mesmeric orb. For those not familiar, Four Horseman is a legacy deck that uses a combination of cards to mill itself an arbitrarily large number of times until you assemble the correct cards in your graveyard to bring permanents back to the board and eventually… sometime in the distant future, kill your opponent. It is not legal in any judged event because you can’t give an exact number of repetitions of your loop until you have the correct setup, and as soon as you don’t hit Emrakul, the Aeons Torn before anything else your opponent will call a judge and you will receive a slow play warning.

Well, one intrepid magic player decided that he would find a way to negate any such slow play warnings, and all it took was the addition of Forbidden Orchard. Now, I can’t speak to whether there are any other ways that my opponent could use to circumvent this, as I was only witness to one (never-ending) game, but the combo I saw went something like:

screen-shot-2016-09-14-at-12-47-16-pm

Fatestitcher lets you untap Forbidden Orchard, which lets you mill a card. Tapping Forbidden Orchard puts a spirit into play under your opponents control, which untags Fatesticher, and so the cycle continues. This lets you generate infinite mana while cycling through your library, and the spirits being put into play constitute advancing the board state so you don’t get slow play warnings. The judges are helpless against you. Eventually you get Blasting Station back from your graveyard, and begin returning Narcomoebas and pinging them at your opponent.

Now, I’m not suggesting you play this deck, unless you would like to be the most hated person at any event, but the deck’s controller did it to highlight one thing: that the current rules put in place are inefficient, and need to be updated. For instance, this deck is not something that would exist in Magic Online, because your clock would always be the one to time out. And I’m not sure what a solution would look like, but I have faith that those much more familiar with the intricacies of Magic rules and regulations would be be able to find one.

Have you had any experiences with or against Mesmeric Orb in Modern? Good or Bad? Let me know!


About the author: Chantelle Campbell hasn’t done anything notable within Magic: The Gathering, but makes up for it with passion and dedication to the game. Outside of MTG, her notable accomplishments include the ability to say the alphabet backwards and memorizing all of the lyrics to Blackalicious’ Alphabet Aerobics. 

Eternal Masters Watch, May 25th

The springtime tradition of speculating on the year’s Masters set has begun! Eternal Masters releases on June 10th, sixteen days from now (Future readers, time until / elapsed from release will have to be calculated manually). Reprint news is trickling in at a card every hour or two, and excitement is building.

So what do we know about this set?
– MSRP is $9.99 USD / pack, or ~$12.99 CDN (At today’s 1.30 CDN/USD).
– A box contains 24 packs, so a box MSRP of $239.76 USD or ~$311.76 CDN.
– As a large set, it contains 15 Mythics, 53 Rares, 80 Uncommons, and 101 Commons.
– Only Wizards Play Network stores get it. (No mass market stores or general hobby shops)
– Each pack has a foil.
– They are reprinting Mana Crypt. Mana Crypt. Did not expect that one. It’s never been in a booster or had a rarity before!

Notice that I didn’t list how many boxes would be available. That’s no mistake; as of this time, every store in Edmonton is able to receive a release shipment of 8 to 32 boxes and a first wave shipment of 8 boxes.  Distributors are not divulging any information on how additional boxes will be allocated.

From personal estimates of stores around the city, and assuming no extra allocation, there will be 300+ boxes (7200+ packs) of EMA in Edmonton on June 10th. For comparison, an Advanced Plus store in town usually has 80-240 boxes (2880 – 8640 packs) of a new expansion on release day. There are at least ten active stores in town. Also, no Walmart sources. We’re looking at a fifth or a tenth of usual set availability on day one of EMA, with no guarantees for restocks past the first wave.

So far, some shops have put some boxes up for presale. The Adventurer’s Guild has sold through their preorders at $315 CDN + tax. The Warp chain has boxes available for $370 +tax. Variant Edition has sold through part of their allocation at $330+tax. Red Claw Gaming has a few preorders at $370+tax.

Some of these prices seem high, but let’s look at trustworthy online shops:

– FacetoFace Games is sold out at $369.99 CDN.
– Gamekeeper.ca has 10 boxes remaining at $359.99 CDN.
– Starcitygames has 14 11 9 5 boxes remaining at $349.95 USD, ~$455 CDN.
– TCGPlayer lists their lowest preorder box at $310 USD, ~$403 CDN.

Oh dear. The American sources can’t ship across the border, but they’re already reaching above $400 CDN.

Set prices long term are going to depend upon restocks. If it’s like Modern Masters 2013, with one release wave and a small restock wave, boosters will be incredibly difficult to find for even three times MSRP. Modern Masters 2015, on the other hand, could still be bought from distributors (in small amounts) for two months after release, and you can still find it around the city for MSRP.

I’ll be working out Variant Edition’s preorder prices for this evening. Given the five seven calls I’ve fielded while writing this article, there is certainly interest in these boxes.

TL;DR There’s nowhere near enough EMA for everyone, given the current numbers. Prices are high. If we get reasonable restocks for a few weeks, prices will drop. I wish I had more information.

BEAR ARMS, CARL.
Some flavor text has been lost during mastering.

 

Warp 2 Modern 1.5K – May 21, 2016

Warp 2 ran a 1.5k Modern event on Saturday. Here are the Top 8 results and the roughly-formatted decklists.

Quarterfinals [Round 7]:
Robert Trueblood defeats Jeremey Schofield 2-1
Parker Connors defeats Kyle Hauck 2-1
Corey Crowfoot defeats Jesse Groat 2-1
Josh St. Amand defeats Tyler White 2-0
Semifinals [Round 8]:
Parker Connors defeats Robert Trueblood 2-0
Josh St. Amand defeats Corey Crowfoot 2-1
Finals [Round 9]:
Parker Connors defeats Josh St. Amand 2-1

Parker Connor's Spicy Rice - 1st Place

Deck (60)
Eidolon of the Great Revel
Monastery Swiftspear
Goblin Guide
Grim Lavamancer
Boros Charm
Searing Blaze
Lightning Bolt
Lava Spike
Skullcrack
Rift Bolt
Lightning Helix
Shard Volley
Mountain
Sacred Foundry
Stomping Ground
Arid Mesa
Bloodstained Mire
Wooded Foothills

Planeswalker (0)

Creature (0)

Sorcery (0)

Instant (0)

Artifact (0)

Enchantment (0)

Land (0)
Sideboard (15)
Exquisite Firecraft
Phyrexian Unlife
Destructive Revelry
Molten Rain
Mutagenic Growth
Searing Blood
Path to Exile

Josh St. Amand's Skred Brown - 2nd Place

Planeswalkers (4)
Koth of the Hammer

Creatures (7)
Hangarback Walker
Wurmcoil Engine
Solemn Simulacrum
Pia and Kiran Nalaar

Artifacts (12)
Batterskull
Relic of Progenitus
Mind Stone
Trading Post
Pyrite Spellbomb
Ratchet Bomb

Enchantments (4)
Blood Moon

  (0)
Lands (23)
20 Snow-Covered Mountain
Valakut, the Molten Pinnacle

Spells (10)
Skred
Dead // Gone
Lightning Bolt
Anger of the Gods

Sideboard (15)
Stormbreath Dragon
Skred
Slagstorm
Vandalblast
Crumble to Dust
Sowing Salt
Ensnaring Bridge
Pithing Needle
Chalice of the Void
Grafdigger’s Cage
Spellskite
Kozilek’s Return

Robert Trueblood's Infect - 3rd/4th Place

Deck (60)
Glistener Elf
Apostle’s Blessing
Blighted Agent
Gitaxian Probe
Spell Pierce
Twisted Image
Dismember
Become Immense
Dryad Arbor
Groundswell
Might of Old Krosa
Noble Hierarch
Rancor
Vines of Vastwood
Spellskite
Breeding Pool
Forest
Inkmoth Nexus
Misty Rainforest
Pendelhaven
Windswept Heath
Wooded Foothills

Planeswalker (0)

Creature (0)

Sorcery (0)

Instant (0)

Artifact (0)

Enchantment (0)

Land (0)
Sideboard (15)
Spell Pierce
Twisted Image
Spellskite
Relic of Progenitus
Nature’s Claim
Serum Visions
Viridian Corrupter
Wild Defiance

Corey Crowfoot's Infect - 3rd/4th Place

Deck (60)
Glistener Elf
Vines of Vastwood
Mutagenic Growth
Pendelhaven
Windswept Heath
Wooded Foothills
Spellskite
Blighted Agent
Noble Hierarch
Become Immense
Apostle’s Blessing
Groundswell
Gitaxian Probe
Rancor
Dismember
Spell Pierce
Might of Old Krosa
Twisted Image
Dryad Arbor
Inkmoth Nexus
Forest
Breeding Pool
Verdant Catacombs
Misty Rainforest

Planeswalker (0)

Creature (0)

Sorcery (0)

Instant (0)

Artifact (0)

Enchantment (0)

Land (0)
Sideboard (15)
Dismember
Spell Pierce
Twisted Image
Viridian Corrupter
Dispel
Nature’s Claim
Pulse of Murasa
Wild Defiance

Jesse Groat's Infect - 5th/8th Place

Deck (60)
Blighted Agent
Glistener Elf
Gitaxian Probe
Vines of Vastwood
Noble Hierarch
Might of Old Krosa
Become Immense
Groundswell
Mutagenic Growth
Apostle’s Blessing
Spellskite
Rancor
Slip Through Space
Dismember
Spell Pierce
Serum Visions
Twisted Image
Windswept Heath
Wooded Foothills
Inkmoth Nexus
Breeding Pool
Pendelhaven
Forest

Planeswalker (0)

Creature (0)

Sorcery (0)

Instant (0)

Artifact (0)

Enchantment (0)

Land (0)
Sideboard (15)
Spellskite
Dismember
Spell Pierce
Twisted Image
Pulse of Murasa
Nature’s Claim
Wild Defiance
Dryad Arbor
Grafdigger’s Cage
Dispel
Viridian Corrupter
Pithing Needle

Tyler White's Jeskai - 5th/8th Place

Deck (60)
Vendilion Clique
Lightning Helix
Cryptic Command
Celestial Colonnade
Eiganjo Castle
Snapcaster Mage
Geist of Saint Traft
Restoration Angel
Archangel Avacyn
Path to Exile
Spell Snare
Remand
Mana Leak
Lightning Bolt
Electrolyze
Plains
Cavern of Souls
Scalding Tarn
Flooded Strand
Mountain
Arid Mesa
Ghost Quarter
Steam Vents
Hallowed Fountain
Sacred Foundry
Island

Planeswalker (0)

Creature (0)

Sorcery (0)

Instant (0)

Artifact (0)

Enchantment (0)

Land (0)
Sideboard (15)
Keranos, God of Storms
Crumble to Dust
Grafdigger’s Cage
Relic of Progenitus
Kozilek’s Return
Wear / Tear
Dispel
Aven Mindcensor
Stony Silence

Jeremey Schofield's Insolent Dredge - 5th/8th Place

Deck (60)
Blackcleave Cliffs
Golgari Grave-Troll
Vengevine
Prized Amalgam
Stinkweed Imp
Life from the Loam
Rotting Rats
Bloodghast
Lotleth Troll
Lightning Axe
Faithless Looting
Gravecrawler
Insolent Neonate
Drownyard Temple
Swamp
Blood Crypt
Overgrown Tomb
Verdant Catacombs
Bloodstained Mire

Planeswalker (0)

Creature (0)

Sorcery (0)

Instant (0)

Artifact (0)

Enchantment (0)

Land (0)
Sideboard (15)
Thoughtseize
Abrupt Decay
Ancient Grudge
Darkblast
Gnaw to the Bone
Big Game Hunter
Imp’s Mischief

Kyle Hauck's GR Tron - 5th/8th Place

Planeswalker (6)
Karn Liberated
Ugin, the Spirit Dragon

Creature (8)
Spellskite
Wurmcoil Engine
World Breaker
Ulamog, the Ceaseless Hunger

Sorcery (11)
Ancient Stirrings
Firespout
Sylvan Scrying

Artifact (15)
Chromatic Star
Expedition Map
Chromatic Sphere
Oblivion Stone

Land (20)
Forest
Grove of the Burnwillows
Sanctum of Ugin
Urza’s Mine
Urza’s Power Plant
Urza’s Tower
Sideboard (15)
Spellskite
Relic of Progenitus
Lightning Bolt
Thragtusk
Nature’s Claim
Warping Wail